Rolling Up
swipe for more games →Puff Puff Pass
Trash talk · no mercy▼
Puff Puff Pass
Trash talk · no mercy▼| Rank | Player | Country | Pts | Goals | Round |
|---|
Rolling Papers
times shown in your timezone▼
Rolling Papers
times shown in your timezone▼Draft Slot Selection
locked until tournament ends▼
Draft Slot Selection
locked until tournament ends▼House Rules
Knockout only▼
House Rules
Knockout only▼The Knockout Stage is the final 32 teams remaining in the World Cup, starting June 28, 2026.
The top 16 of those teams are shuffled, and each of our 10 players is randomly assigned one country — the other 6 go unassigned.
Assignments are frozen for the entire tournament — no trades, no crying.
Scoring does not begin until June 28.
Round wins — bank these by advancing:
| Round of 32 win | +2 |
| Round of 16 win | +4 |
| Quarterfinal win | +7 |
| Semifinal win | +11 |
| Runner-up (reach the final) | +16 |
| Champion (win the final) | +22 |
Bonus points — earned in every knockout game your team plays, so a dominant run can outscore a quiet deep run. Any semifinalist has a real shot, and the champion is the favorite but never a lock:
| Every goal your team scores | +1 |
| Shutout (win and don't allow a goal) | +2 |
| Win by 3 or 4 goals | +2 |
| Win by 5+ goals | +4 |
| Score 4+ goals in a game | +2 |
Goal points and the high-scoring bonus tick up live during a match. Win-based bonuses (shutout, margin) lock in at full time.
Picking your draft slot — the twist:
Your tournament rank decides your selection order, not your draft slot. Finishing 1st means you choose your slot first — any of the 10 — then 2nd place picks from the 9 that remain, on down the line. In a snake draft the mid to late slots are sometimes best depending on the players available and your strategy, so where you land is entirely your call. Slot selection opens once the World Cup final is decided.